Programming:
Glen
Martin
Music:
Lars
Djupegot
Artwork:
Nicholas Damario, Glen Martin,
AofD,
Curt Barret,
Danny Willis,
Greg Crowfoot,
Andrew Bell, Truman Brown, Christopher Subagio
Voice
Acting: Kris Johnstone -->
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Zenfar Battle Grounds
Your adventure takes place on
an alien plane in a sea of Aether known as the GigaDim. Long ago, the
plane was populated by a race of simple humanoids: the dwellers. These
primitive peoples lived deep in the safety of natural caves that dotted
the mountain ranges of their world. When, in the fullness of
time, they began to develop shelters above ground, an alien race far
superior to them drove them once again into the ground.
Dynamic Adventures Inc. has teamed up with
Xing Interactive to bring you Zenfar Battle Grounds. Look for Zenfar
Battle Grounds all over Europe.
Dare to explore the harsh Battle Grounds located near the
Protectorate. Zenfar Battle Grounds contains 150 Creatures and
Inhabitants to confront and 100 items to discover.
So invite the Protectors, Thorks, and Amazonin to enjoy the new
millenium with you! Looking for support with Zenfar or Zenfar Battle
Grounds click here.
For answers
to your gameplay questions head over to our questions and answers page.
Press Play above to see the Zenfar trailer!
Zenfar, The Adventure Begins
The Adventure Begins
Were you there when Morrowind,
Fallout,
and Neverwinter
Nights, and Icewind
Dale entered our world? Well now you can be there at the start of a
great new adventure Zenfar!
Your journey begins with a new plane of existence waiting to be
explored and protected. Will you be able to take on the responsibility
of your Order and become a Protector of Zenfar?
The Computer Role-playing Game (CRPG) Zenfar
takes place on an alien plane in a sea of Aether known as the GigaDim.
Long ago, the plane of Zenfar was populated by a race of simple
humanoids: the Dwellers. These primitive peoples lived deep in the
safety of natural caves that dotted the mountain ranges of their world.
When, in the fullness of time, they began to develop shelters above
ground, an alien race far superior to them drove them once again into
the ground.
The alien race then proceeded to carve the
plane into six sections by way of magnificent forcefields. These areas
were each populated with it's own race, culled from places far removed
from Zenfar. First, the humans, a carbon based race as our own. The
Throks, creatures made of living rock. The Zin warrior women. The
Prizms, crystalline in nature. The Psions, bio-mechanical constructs.
In the last compartment they placed truly wild creatures. The Alien
Races left planing to return and harvest the humanoids and creatures
for food and energy.
For generations, the forcefields remained
strong, and the species remained divided. The Throk's however,
commanding the power to manipulate the essence of Zenfar, granting them
powers arcane, came to understand the fields, and with a mighty cry
demolished all but one. This cry has since been known as The Chant.
The humanoids began to interact in a violent
way. There were many wars, death, and destruction. Eventually the
humanoids learned to live in peace together, however many of the
weapons and abilities used in the wars still exist. Now, in a world
still troubled by ancient anxiety, as the Throks prepare to utter one
last Chant and rid the world of it's final barrier, the Aliens make
their way to reap the fruit of their labor...
Vandore's Journey
Sweat
dripped from the brow of Vandore as he made his way across the
scorching desert area. Crouched behind a large rock he peers across the
next part of his journey. Yellow sand peppered with prickly scrub and
large pock-marked boulders for miles yet. The air shimmered with the
heat of the sun beating on the ground as it tried to suck the last
remnants of fluid from the landscape... more
New Demo!
Updated Technology, 800x600x16 Bit, Isometeric
ViewPoint, and the Dynamic Engine!
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