Programming:

Glen Martin

Music:

Lars Djupegot

Artwork:

Nicholas Damario, Glen Martin, AofD, Curt Barret, Danny Willis,
Greg Crowfoot, Andrew Bell, Truman Brown, Christopher Subagio

Voice Acting: Kris Johnstone

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Zenfar Battle Grounds


Zenfar, The Adventure BeginsYour adventure takes place on an alien plane in a sea of Aether known as the GigaDim. Long ago, the plane was populated by a race of simple humanoids: the dwellers. These primitive peoples lived deep in the safety of natural caves that dotted the mountain ranges of their world. When, in the fullness of time, they began to develop shelters above ground, an alien race far superior to them drove them once again into the ground.

Dynamic Adventures Inc. has teamed up with Xing Interactive to bring you Zenfar Battle Grounds.  Look for Zenfar Battle Grounds all over Europe.  Dare to explore the harsh Battle Grounds located near the Protectorate.  Zenfar Battle Grounds contains 150 Creatures and Inhabitants to confront and 100 items to discover.  So invite the Protectors, Thorks, and Amazonin to enjoy the new millenium with you! Looking for support with Zenfar or Zenfar Battle Grounds click here. For answers to your gameplay questions head over to our questions and answers page.




Press Play above to see the Zenfar trailer!



Zenfar, The Adventure Begins

The Adventure Begins

Zenfar, The Adventure BeginsWere you there when Morrowind, Fallout, and Neverwinter Nights, and Icewind Dale entered our world? Well now you can be there at the start of a great new adventure Zenfar! Your journey begins with a new plane of existence waiting to be explored and protected. Will you be able to take on the responsibility of your Order and become a Protector of Zenfar?

The Computer Role-playing Game (CRPG) Zenfar takes place on an alien plane in a sea of Aether known as the GigaDim. Long ago, the plane of Zenfar was populated by a race of simple humanoids: the Dwellers. These primitive peoples lived deep in the safety of natural caves that dotted the mountain ranges of their world. When, in the fullness of time, they began to develop shelters above ground, an alien race far superior to them drove them once again into the ground.

The alien race then proceeded to carve the plane into six sections by way of magnificent forcefields. These areas were each populated with it's own race, culled from places far removed from Zenfar. First, the humans, a carbon based race as our own. The Throks, creatures made of living rock. The Zin warrior women. The Prizms, crystalline in nature. The Psions, bio-mechanical constructs. In the last compartment they placed truly wild creatures. The Alien Races left planing to return and harvest the humanoids and creatures for food and energy.

For generations, the forcefields remained strong, and the species remained divided. The Throk's however, commanding the power to manipulate the essence of Zenfar, granting them powers arcane, came to understand the fields, and with a mighty cry demolished all but one. This cry has since been known as The Chant.

The humanoids began to interact in a violent way. There were many wars, death, and destruction. Eventually the humanoids learned to live in peace together, however many of the weapons and abilities used in the wars still exist. Now, in a world still troubled by ancient anxiety, as the Throks prepare to utter one last Chant and rid the world of it's final barrier, the Aliens make their way to reap the fruit of their labor...

Vandore's Journey

Sweat dripped from the brow of Vandore as he made his way across the scorching desert area. Crouched behind a large rock he peers across the next part of his journey. Yellow sand peppered with prickly scrub and large pock-marked boulders for miles yet. The air shimmered with the heat of the sun beating on the ground as it tried to suck the last remnants of fluid from the landscape... more

New Demo! 

Updated Technology, 800x600x16 Bit, Isometeric ViewPoint, and the Dynamic Engine!

Download ZenWeb.exe (10.6 meg) UI demo!

Zenfar,

Minimum System Requirements, Installation, and Notes


 

 

 

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